Initializing...
Controls
• Click / Tap: drop a Cue (near particles flash + brighten)
• Space: random Cue
• Random Door Walls: random barriers with 1 guaranteed “door gap” each (soft repulsion field)
• Clear Walls: remove all walls
Associatron-ready visual hooks (no coupling yet)
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• Click / Tap: drop a Cue (near particles flash + brighten)
• Space: random Cue
• Random Door Walls: random barriers with 1 guaranteed “door gap” each (soft repulsion field)
• Clear Walls: remove all walls
Associatron-ready visual hooks (no coupling yet)
•
p.intensity (0..1): “context-match brightness” (slow fade)•
p.isCueHit: short “Spark” flash (TTL)•
p.isRecallCore: warm tint on “winner core” (placeholder)